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my work

// game audio //
// cinematics //

// music //
about me

// about me //
I am a game audio designer based in Seattle, WA. I have worked in audio and music production for more than 15 years, and recently shifted my attention toward sound design for games. I am also the producer/engineer and bassist in The Bilinda Butchers.
I have loved games my whole life, and my desire to create moving experiences with sound naturally led me down the path of interactive audio.
I strive not only to meet industry standards with my work, but to exceed them, and deliver my audience a memorable and moving experience.
My musicality informs every aspect of what I do, as I believe the principles of narrative, structure, and rhythm that make music such a compelling art form can be applied to any audio design context.
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