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lukas raymond

game audio  //  music

my work

//  game audio  //

Grapplers: Relic Rivals

Grapplers: Relic Rivals
Grapplers: Relic Rivals

Grapplers: Relic Rivals

00:15
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Unity X Wwise Spatial Audio Demo

Unity X Wwise Spatial Audio Demo

03:39
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Unity 3DGK Boss Battle Gameplay Implementation Demo

Unity 3DGK Boss Battle Gameplay Implementation Demo

01:07
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3DGK Sound Design + Wwise Implementation Walkthrough

3DGK Sound Design + Wwise Implementation Walkthrough

06:55
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Wwise X Unity Ambience Study

Wwise X Unity Ambience Study

00:48
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TD Royale Unity X FMOD Implementation

TD Royale Unity X FMOD Implementation

00:49
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//  cinematics  //

"The Last Night" Trailer Re-design + Original Score

"The Last Night" Trailer Re-design + Original Score
"The Last Night" Trailer Re-design + Original Score

"The Last Night" Trailer Re-design + Original Score

01:20
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MK11 Sub-Zero Fatality Re-design

MK11 Sub-Zero Fatality Re-design

00:26
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"Sounds of Dread" Trailer Re-design

"Sounds of Dread" Trailer Re-design

00:25
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Transformers 2 Sound Re-design

Transformers 2 Sound Re-design

00:44
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//  music  //

about me
lukas guitar strip.jpg

//  about me  //

I am a game audio designer based in Seattle, WA. I have worked in audio and music production for more than 15 years, and recently shifted my attention toward sound design for games.

I have loved games my whole life, and my desire to create moving experiences with sound naturally led me down the path of interactive audio.

I strive not only to meet industry standards with my work, but to exceed them, and deliver my audience a memorable and moving experience.

 

My musicality informs every aspect of what I do, as I believe the principles of narrative, structure, and rhythm that make music such a compelling art form can be applied to any audio design context.

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